Creature — Elf Warrior Ally (2/1)
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Creature — Elemental Shapeshifter (4/4)
: Thornling gains haste until end of turn.
: Thornling gains trample until end of turn.
: Thornling gains indestructible until end of turn.
: Thornling gets +1/-1 until end of turn.
: Thornling gets -1/+1 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (6/6)
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Elephant (4/3)
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Creature — Wurm (9/9)
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Creature — Human Werewolf // Creature — Werewolf (5/4)
This spell costs less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wedding Crasher
Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Treefolk (4/4)
: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
Creature — Treefolk (2/7)
: Yavimaya Ancients gets +1/-2 until end of turn.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Beast (5/3)
: Target creature with power 5 or greater gains vigilance until end of turn.
Creature — Human Knight (5/5)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Creature — Dragon (4/4)
Trample
: Canopy Dragon gains flying and loses trample until end of turn.
Creature — Plant Elemental (5/5)
Trample
: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
Creature — Giant Druid (6/6)
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
Creature — Ape (7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Legendary Creature — Zombie God (5/5)
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Creature — Human Werewolf // Creature — Werewolf (4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Krallenhorde Wantons
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Creature — Beast (4/4)
: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
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