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Cards similar to Hand to Hand (400)

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Grand Melee

Grand Melee

Enchantment

All creatures attack each combat if able.
All creatures block each combat if able.

5.9 /10
$1.35
Guild Artisan

Guild Artisan

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

8.9 /10
$0.11
Havoc

Havoc

Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

0.7 /10
$0.23
Hazorets Favor

Hazoret's Favor

Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

3.9 /10
$0.08
Heat Stroke

Heat Stroke

Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

4.4 /10
$2.54
Heat Wave

Heat Wave

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

1.3 /10
$0.26
Hostile Realm

Hostile Realm

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature can't block this turn."

0.7 /10
$0.17
Impatience

Impatience

Enchantment

At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.

3.6 /10
$0.30
Impending Doom

Impending Doom

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

2.6 /10
$0.01
Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.7 /10
$2.20
Industrial Advancement

Industrial Advancement

Enchantment

At the beginning of your end step, you may sacrifice a creature. If you do, look at the top X cards of your library, where X is that creature's mana value. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

8.4 /10
$1.11
Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

0.8 /10
$0.07
Invasion of Kaldheim  Pyre of the World Tree

Invasion of Kaldheim // Pyre of the World Tree

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Pyre of the World Tree

Discard a land card: Pyre of the World Tree deals 2 damage to any target.
Whenever you discard a land card, exile the top card of your library. You may play that card this turn.

8.1 /10
$0.58
Invasion Plans

Invasion Plans

Enchantment

All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.

6 /10
$1.19
Knollspine Invocation

Knollspine Invocation

Enchantment

, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.

1.1 /10
$0.29
Korvold and the Noble Thief

Korvold and the Noble Thief

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.

6 /10
$0.04
Lands Edge

Land's Edge

World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

3.2 /10
~$33
Latullas Orders

Latulla's Orders

Enchantment — Aura

Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

4.6 /10
$0.19
Leyline of Lightning

Leyline of Lightning

Enchantment

If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.

5.9 /10
$0.10
Lightning Cloud

Lightning Cloud

Enchantment

Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.

1.2 /10
$0.63
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