Creature — Dragon (5/5)
Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
Legendary Enchantment Creature — God (6/5)
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature — Demon Noble (6/5)
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
Creature — Giant Warrior (5/5)
Cowards can't block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
Creature — Elemental Knight (6/5)
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature — Yeti (4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Trample
Creature — Human Knight (4/3)
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Creature — Dinosaur (5/4)
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
Creature — Dragon (6/5)
Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature — Elemental Incarnation (6/6)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Legendary Creature — Dragon (3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)
Flying, haste
Knights your team controls have flying and haste.
Creature — Human Soldier (4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Creature — Hellion (5/5)
This spell costs less to cast, where X is the greatest power among creatures you control.
Trample
Creature — Spirit Knight (6/6)
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature — Beast Demon (4/6)
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature — Demon Spirit (6/5)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Creature — Dragon (4/4)
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Legendary Creature — Dragon (5/5)
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
Creature — Dragon (4/4)
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
: Scourge of Valkas gets +1/+0 until end of turn.
Creature — Devil (2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.