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Cards similar to Hope and Glory (400)

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Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.17
Abzan Advantage

Abzan Advantage

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

3.3 /10
$0.05
Alabaster Potion

Alabaster Potion

Instant

Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.

2.9 /10
$0.16
Candles Glow

Candles' Glow

Instant — Arcane

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1.8 /10
$0.13
Carom

Carom

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

3.7 /10
$0.01
Cauldron Haze

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.3 /10
$3.10
Chain of Silence

Chain of Silence

Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

1 /10
$0.14
Curtain of Light

Curtain of Light

Instant

Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.

3 /10
$0.17
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

5.1 /10
$0.05
Deicide

Deicide

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

2.1 /10
$0.14
Divine Retribution

Divine Retribution

Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

0.4 /10
$0.93
Fend Off

Fend Off

Instant

Prevent all combat damage that would be dealt by target creature this turn.
Cycling (, Discard this card: Draw a card.)

1.5 /10
$0.10
Flicker of Fate

Flicker of Fate

Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

9 /10
$0.12
Forfend

Forfend

Instant

Prevent all damage that would be dealt to creatures this turn.

1.8 /10
$0.09
Get Lost

Get Lost

Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

9.1 /10
$4.42
Graceful Reprieve

Graceful Reprieve

Instant

When target creature dies this turn, return that card to the battlefield under its owner's control.

4.4 /10
$0.18
Hobbits Sting

Hobbit's Sting

Instant

Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

6.8 /10
$0.04
Hold at Bay

Hold at Bay

Instant

Prevent the next 7 damage that would be dealt to any target this turn.

1.8 /10
$0.03
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.21
Inquisitors Snare

Inquisitor's Snare

Instant

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

1 /10
$0.11
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