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Cards similar to Humble the Brute (400)

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War Report

War Report

Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

5.5 /10
$0.13
Warhorn Blast

Warhorn Blast

Instant

Creatures you control get +2/+1 until end of turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.3 /10
$0.04
Angels Mercy

Angel's Mercy

Instant

You gain 7 life.

4 /10
$0.08
Bring Down

Bring Down

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Destroy target creature with power 4 or greater.

1.6 /10
$0.06
Closing Statement

Closing Statement

Instant

This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

4.8 /10
$0.02
Cosmic Intervention

Cosmic Intervention

Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.1 /10
$4.93
Endure

Endure

Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

1.3 /10
$0.14
Faiths Reward

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

8.5 /10
$1.38
Ignite the Beacon

Ignite the Beacon

Instant

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.

7 /10
$0.18
Make Your Move

Make Your Move

Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

4.2 /10
$0.02
Resupply

Resupply

Instant

You gain 6 life.
Draw a card.

1.4 /10
$0.05
Suntail Squadron

Suntail Squadron

Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.

10 /10
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Vanquish the Foul

Vanquish the Foul

Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.1 /10
$0.04
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

1.6 /10
$0.05
Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0.8 /10
$0.03
Terashis Verdict

Terashi's Verdict

Instant — Arcane

Destroy target attacking creature with power 3 or less.

1.7 /10
$0.22
Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.10
Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

4 /10
$0.21
Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

5.8 /10
$0.09
Obscura Confluence

Obscura Confluence

Instant

Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
• Target player returns a creature card from their graveyard to their hand.

6.2 /10
$0.21
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