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Cards similar to Icatian Infantry (400)

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Stillmoon Cavalier

Stillmoon Cavalier

Creature — Zombie Knight (2/1)

Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.

2.7 /10
$2.21
Tajic Legions Edge

Tajic, Legion's Edge

Legendary Creature — Human Soldier (3/2)

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic, Legion's Edge gains first strike until end of turn.

8.1 /10
$0.21
Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
$0.15
Wojek Halberdiers

Wojek Halberdiers

Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

2.9 /10
$0.06
Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
$0.25
Benalish Missionary

Benalish Missionary

Creature — Human Cleric (1/1)

, : Prevent all combat damage that would be dealt by target blocked creature this turn.

1.2 /10
$0.12
Burrenton ForgeTender

Burrenton Forge-Tender

Creature — Kithkin Wizard (1/1)

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

2.5 /10
$0.20
Camel

Camel

Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

2 /10
$7.65
Caregiver

Caregiver

Creature — Human Cleric (1/1)

, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

1.5 /10
$0.09
Charm Peddler

Charm Peddler

Creature — Human Spellshaper (1/1)

, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

1 /10
$0.08
Children of Korlis

Children of Korlis

Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

8.2 /10
$0.10
ChoArrim Alchemist

Cho-Arrim Alchemist

Creature — Human Spellshaper (1/1)

, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

1.7 /10
$0.37
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus

Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.
: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

1.1 /10
$0.40
Codespell Cleric

Codespell Cleric

Creature — Human Cleric (1/1)

Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

3.4 /10
$0.03
Daru Mender

Daru Mender

Creature — Human Cleric (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.

1.7 /10
$0.17
Deftblade Elite

Deftblade Elite

Creature — Human Soldier (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

3.7 /10
$0.34
Favored Hoplite

Favored Hoplite

Creature — Human Soldier (1/2)

Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

4.3 /10
$0.28
Foothill Guide

Foothill Guide

Creature — Human Cleric (1/1)

Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.5 /10
$0.10
Forum Familiar

Forum Familiar

Creature — Cat (1/1)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.

2.1 /10
$0.03
Frontline Strategist

Frontline Strategist

Creature — Human Soldier (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

3.4 /10
$0.13
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