← Edit search Random card

Cards similar to Ichorid (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Queens Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5.4 /10
$0.12
Squeaking Pie Grubfellows

Squeaking Pie Grubfellows

Creature — Goblin Shaman (3/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

1.8 /10
$0.12
Terror of Towashi

Terror of Towashi

Creature — Phyrexian Ogre (4/3)

Deathtouch
Whenever Terror of Towashi attacks, you may pay . When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

7 /10
$0.28
The Scarab God

The Scarab God

Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.3 /10
~$11
Young Necromancer

Young Necromancer

Creature — Human Warlock (2/3)

When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

6.1 /10
$0.05
Admiral Brass Unsinkable

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate (3/3)

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

6.7 /10
$0.16
Anathemancer

Anathemancer

Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5.9 /10
$0.31
Bloodline Necromancer

Bloodline Necromancer

Creature — Vampire Wizard (3/2)

Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

8.9 /10
$0.15
Bog Elemental

Bog Elemental

Creature — Elemental (5/4)

Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

1.2 /10
$0.34
Dawn of the Dead

Dawn of the Dead

Enchantment

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

6 /10
$2.06
Drana the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric (4/4)

Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

8.6 /10
$3.79
Driver of the Dead

Driver of the Dead

Creature — Vampire (3/2)

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

4.1 /10
$0.02
Etherium Abomination

Etherium Abomination

Artifact Creature — Horror (4/3)

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1 /10
$0.07
FireField Ogre

Fire-Field Ogre

Creature — Ogre Mutant (4/2)

First strike
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

1.4 /10
$0.06
Flow of Maggots

Flow of Maggots

Creature — Insect (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.

0.9 /10
$1.03
Gutwrencher Oni

Gutwrencher Oni

Creature — Demon Spirit (5/4)

Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.

3.7 /10
$0.19
Haunted Dead

Haunted Dead

Creature — Zombie (2/2)

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

3.8 /10
--
Hells Thunder

Hell's Thunder

Creature — Elemental (4/4)

Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.1 /10
$0.28
Innocent Traveler  Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human // Creature — Vampire (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

Malicious Invader

Flying
Malicious Invader gets +2/+0 as long as an opponent controls a Human.

4.1 /10
$0.04
Moira and Teshar

Moira and Teshar

Legendary Creature — Phyrexian Spirit Bird (4/5)

Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)

5.9 /10
$0.22
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.