Legendary Creature — Human Knight (4/4)
First strike, vigilance, lifelink
When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Creature — Human Soldier (3/4)
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Angel (5/5)
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Creature — Bird (3/3)
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Angel (3/2)
Flying
When Dawning Angel enters the battlefield, you gain 4 life.
Creature — Chimera (3/3)
This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Flying
Creature — Spirit (5/5)
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Creature — Angel (5/7)
Flying
: Target creature gains indestructible until end of turn.
Creature — Griffin (2/3)
Flying
: Prevent the next 1 combat damage that would be dealt to you this turn.
Creature — Spirit (4/3)
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Griffin (3/2)
Flying
, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Artifact Creature — Cyborg Angel (4/4)
Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
Creature — Spirit Knight (4/4)
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Creature — Bird (3/3)
Flying, protection from black
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Griffin (4/4)
Flying
, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
Creature — Bird Soldier (5/5)
Flying
When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Creature — Angel (4/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature — Spirit (2/4)
Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Creature — Angel // Creature — Angel (3/3)
Flying, double strike
You have hexproof.
If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
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