Creature — Faerie Rogue (1/1)
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
Creature — Phyrexian Cat Cleric (1/2)
When Progenitor Exarch enters the battlefield, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
: Transform target Incubator token you control.
Creature — Human Scout (1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Creature — Phyrexian Soldier (1/1)
, : Tap target creature.
Corrupted — , : Tap target creature. Activate only if an opponent has three or more poison counters.
Creature — Human Wizard (0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
Artifact Creature — Clown Robot (1/2)
, Tap an untapped creature you control that has a hat: Tap target creature.
Creature — Spirit (1/1)
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Creature — Human (1/1)
, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Creature — Human Cleric (1/1)
Sacrifice Vigilant Martyr: Regenerate target creature.
, , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
Creature — Human Cleric (1/1)
, , Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Creature — Angel Warrior (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Soldier (3/3)
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Creature — Dwarf (1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Legendary Creature — Human Noble (2/4)
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
Creature — Human Cleric (1/1)
Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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