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Cards similar to Magus of the Future (400)

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Organ Hoarder

Organ Hoarder

Creature — Zombie (3/2)

When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.

3.8 /10
$0.02
Ormos Archive Keeper

Ormos, Archive Keeper

Legendary Creature — Sphinx (5/5)

Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
, Discard three cards with different names: Draw five cards.

6.3 /10
$0.14
Phantom Carriage

Phantom Carriage

Creature — Spirit (4/4)

Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

2.5 /10
$0.04
Pondering Mage

Pondering Mage

Creature — Human Wizard (3/4)

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

4.9 /10
$0.07
River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.4 /10
$1.25
Rummaging Wizard

Rummaging Wizard

Creature — Human Wizard (2/2)

: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

0.5 /10
$0.06
Scalpelexis

Scalpelexis

Creature — Beast (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1.7 /10
$0.30
Sinuous Benthisaur

Sinuous Benthisaur

Creature — Dinosaur (4/4)

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

1.8 /10
$0.02
Skyway Robber

Skyway Robber

Creature — Bird Rogue (3/3)

Flying
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."

5.6 /10
$0.23
Talas Lookout

Talas Lookout

Creature — Human Pirate (3/2)

Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

3 /10
$0.02
Teferis Wavecaster

Teferi's Wavecaster

Creature — Merfolk Wizard (3/3)

Flash
When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.8 /10
$0.15
Teferi Mage of Zhalfir

Teferi, Mage of Zhalfir

Legendary Creature — Human Wizard (3/4)

Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.

8.8 /10
--
The Tenth Doctor

The Tenth Doctor

Legendary Creature — Time Lord Doctor (3/5)

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

7.7 /10
--
Tidepool Turtle

Tidepool Turtle

Creature — Turtle (2/5)

: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

3.5 /10
$0.03
Timin Youthful Geist

Timin, Youthful Geist

Legendary Creature — Spirit (3/4)

Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)
Flying
At the beginning of each combat, tap up to one target creature.

7.3 /10
$0.26
Tomorrow Azamis Familiar

Tomorrow, Azami's Familiar

Legendary Creature — Spirit (1/5)

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

4.9 /10
$1.59
Toothy Imaginary Friend

Toothy, Imaginary Friend

Legendary Creature — Illusion (1/1)

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

8.8 /10
$7.38
Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2.2 /10
$0.09
Transplant Theorist

Transplant Theorist

Artifact Creature — Phyrexian Artificer (2/4)

Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
: Put target card from your graveyard on the bottom of your library.

7.2 /10
$0.08
Vizier of the Anointed

Vizier of the Anointed

Creature — Human Cleric (2/4)

When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
Whenever you activate an eternalize or embalm ability, draw a card.

2.5 /10
$0.03
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