Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays . That player discards a card.
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .
Instant
Target player and each of that player's teammates exchange life totals.
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Counter target spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Prevent all damage that would be dealt to target creature this turn.
Instant
Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.