Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Sorcery
Exile target tapped creature.
Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Instant
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Sorcery
Destroy target tapped creature.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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