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Cards similar to Meditation Puzzle (400)

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Blight Keeper

Blight Keeper

Creature — Bat Imp (1/1)

Flying
, , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

4.7 /10
$0.03
Blight Mound

Blight Mound

Enchantment

Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

8.6 /10
$3.00
Blighted Steppe

Blighted Steppe

Land

: Add .
, , Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

7.4 /10
$0.11
Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.

4.1 /10
$0.12
Blood Artist

Blood Artist

Creature — Vampire (0/1)

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

9.9 /10
$3.16
Blood Host

Blood Host

Creature — Vampire (3/3)

, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

2.2 /10
$0.06
Blood Hustler

Blood Hustler

Creature — Vampire Rogue (1/1)

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.

5.1 /10
$0.07
BloodChin Fanatic

Blood-Chin Fanatic

Creature — Orc Warrior (3/3)

, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

3.8 /10
$0.16
Bloodborn Scoundrels

Bloodborn Scoundrels

Creature — Vampire Rogue (4/4)

Assist (Another player can pay up to of this spell's cost.)
When Bloodborn Scoundrels enters, target opponent loses 2 life and you gain 2 life.

1.3 /10
$0.07
Bloodchief Ascension

Bloodchief Ascension

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

9.7 /10
~$10
Bloodfell Caves

Bloodfell Caves

Land

Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
: Add or .

9.7 /10
$0.09
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat (2/2)

Flying
When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.

4.2 /10
$0.04
Bloodrite Invoker

Bloodrite Invoker

Creature — Vampire Shaman (3/1)

: Target player loses 3 life and you gain 3 life.

1.8 /10
$0.16
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.4 /10
$0.03
Blossoming Bogbeast

Blossoming Bogbeast

Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

8.8 /10
$6.00
Blossoming Calm

Blossoming Calm

Instant

You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

4.8 /10
$0.08
Blossoming Sands

Blossoming Sands

Land

Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
: Add or .

9.6 /10
$0.08
Blunt the Assault

Blunt the Assault

Instant

You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.

5.8 /10
$0.19
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