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Cards similar to Mobilization (400)

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Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.5 /10
$2.46
Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.2 /10
$0.24
Great Wall

Great Wall

Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

0.6 /10
$1.13
Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

9 /10
$9.29
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.8 /10
$0.85
Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

6.9 /10
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Invocation of Saint Traft

Invocation of Saint Traft

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

4.9 /10
$0.15
Keeper of the Accord

Keeper of the Accord

Creature — Human Soldier (3/4)

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

9.7 /10
$0.15
Knighthood

Knighthood

Enchantment

Creatures you control have first strike.

4.8 /10
$0.30
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

8.3 /10
$0.51
Noble Heritage

Noble Heritage

Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

8.8 /10
$0.12
Obscura Ascendancy

Obscura Ascendancy

Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.
As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.

3.5 /10
$0.12
Opal Avenger

Opal Avenger

Enchantment

When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.

0.2 /10
$0.23
Parapet

Parapet

Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.

2.5 /10
$0.13
Prava of the Steel Legion

Prava of the Steel Legion

Legendary Creature — Cat Soldier (1/4)

As long as it's your turn, creature tokens you control get +1/+4.
: Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)

9.2 /10
$0.13
Rise of the Hobgoblins

Rise of the Hobgoblins

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.
: Red creatures and white creatures you control gain first strike until end of turn.

4.7 /10
$4.12
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

5.6 /10
$1.48
Sance

Séance

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

4.7 /10
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Search the Premises

Search the Premises

Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

8.3 /10
$0.10
Seeker

Seeker

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

1.7 /10
$2.29
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