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Cards similar to Peace of Mind (400)

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Flickerform

Flickerform

Enchantment — Aura

Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

7.9 /10
$1.84
Flowering Field

Flowering Field

Enchantment — Aura

Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.5 /10
$0.20
Flowering of the White Tree

Flowering of the White Tree

Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.

9.6 /10
$2.78
Folk Hero

Folk Hero

Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

8.9 /10
$3.89
Forced Worship

Forced Worship

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.

3.3 /10
$0.04
Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.2 /10
$0.24
Gobsmacked

Gobsmacked

Enchantment — Aura

Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

0 /10
$0.01
Gossamer Chains

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

4.6 /10
$0.22
Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

4.5 /10
$0.13
Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

9 /10
$8.59
Greater Realm of Preservation

Greater Realm of Preservation

Enchantment

: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

0.8 /10
--
Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

0.8 /10
--
Haunted Library

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

8 /10
$1.17
Heliods Punishment

Heliod's Punishment

Enchantment — Aura

Enchant creature
Heliod's Punishment enters the battlefield with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has ": Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."

5.9 /10
$0.08
Heros Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+5.

3 /10
$0.17
Heroic Defiance

Heroic Defiance

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

0.2 /10
$0.12
High Noon

High Noon

Enchantment

Each player can't cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.

5.1 /10
$0.31
Hold for Ransom

Hold for Ransom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

5.1 /10
$0.01
Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

7.8 /10
$0.85
Hoofprints of the Stag

Hoofprints of the Stag

Tribal Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

6.2 /10
$0.08
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