Legendary Creature — Human Werewolf // Legendary Creature — (3/3)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Tovolar, the Midnight Scourge
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
Legendary Creature — Shapeshifter (3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Legendary Creature — Human Shaman (1/3)
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Creature — Zombie (2/1)
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand.
, Sacrifice Pyre Zombie: It deals 2 damage to any target.
Creature — Dwarf Cleric (2/4)
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Creature — Vampire Soldier (2/4)
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Creature — Human Knight (4/4)
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature — Human Advisor (0/5)
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Legendary Artifact Creature — Human (0/4)
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
, : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Artifact Creature — Phyrexian Masticore (5/5)
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Artifact // Creature — Eldrazi Reflection (0/0)
Cryptolith Fragment enters the battlefield tapped.
: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Aurora of Emrakul
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.
Creature — Whale (7/5)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Merfolk (2/2)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Creature — Spirit // Enchantment — Aura (0/0)
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Ghastly Mimicry
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Creature — Insect Shaman (3/2)
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Wurm (6/6)
Kicker (You may pay an additional as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
Creature — Illusion (2/2)
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Artifact Creature — Golem (0/0)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Artifact Creature — Golem (5/3)
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
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