Instant
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine (Choose both if you pay the entwine cost.)
Instant
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Target player loses 1 life for each tapped artifact they control.
Instant — Arcane
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Instant
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Instant
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Instant
Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant — Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Instant
Choose one —
• Target opponent exiles a creature they control.
• Target opponent exiles an enchantment they control.
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Instant
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Instant
Target opponent sacrifices a nontoken creature. If that creature had mana value 2 or less, conjure a duplicate of it into your hand. That duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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