Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land — Forest
(: Add .)
Sapseep Forest enters the battlefield tapped.
, : You gain 1 life. Activate only if you control two or more green permanents.
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
Land
Wintermoon Mesa enters the battlefield tapped.
: Add .
, , Sacrifice Wintermoon Mesa: Tap two target lands.
Land — Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add .
Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
: Add one mana of either of the circled colors.
Land
Dakmor Salvage enters the battlefield tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add .
Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add or .
, : Soldiers you control get +1/+1 until end of turn.
Land
Gates of Istfell enters the battlefield tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
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