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Cards similar to Steely Resolve (400)

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The Apprentices Folly

The Apprentice's Folly

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.

6.4 /10
$0.09
The Bears of Littjara

The Bears of Littjara

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

5.9 /10
$0.13
Travelers Cloak

Traveler's Cloak

Enchantment — Aura

Enchant creature
As Traveler's Cloak enters, choose a land type.
When Traveler's Cloak enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

5.6 /10
$0.17
Unnatural Selection

Unnatural Selection

Enchantment

: Choose a creature type other than Wall. Target creature becomes that type until end of turn.

5.7 /10
$2.76
Volraths Laboratory

Volrath's Laboratory

Artifact

As Volrath's Laboratory enters, choose a color and a creature type.
, : Create a 2/2 creature token of the chosen color and type.

2.3 /10
$0.41
Ward of Lights

Ward of Lights

Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

3.7 /10
$0.17
Alhammarret High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx (5/5)

Flying
As Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

4.3 /10
$0.13
Alpine Moon

Alpine Moon

Enchantment

As Alpine Moon enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."

2.4 /10
$0.54
Archangel of Strife

Archangel of Strife

Creature — Angel (6/6)

Flying
As Archangel of Strife enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.

4.6 /10
--
Archon of Valors Reach

Archon of Valor's Reach

Creature — Archon (5/6)

Flying, vigilance, trample
As Archon of Valor's Reach enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.

8 /10
$0.26
Artillery Enthusiast

Artillery Enthusiast

Creature — Goblin Artificer (1/2)

Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.)
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)

10 /10
--
Ashlings Prerogative

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters, choose odd or even. (Zero is even.)
Each creature with mana value of the chosen quality has haste.
Each creature without mana value of the chosen quality enters tapped.

5 /10
$0.80
Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.

6.8 /10
$0.06
Benevolent Blessing

Benevolent Blessing

Enchantment — Aura

Flash
Enchant creature
As Benevolent Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

8.5 /10
$0.13
Birth of the Imperium

Birth of the Imperium

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.

8.2 /10
$0.67
Blacksmiths Talent

Blacksmith's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.

6.8 /10
$0.13
ChoMannos Blessing

Cho-Manno's Blessing

Enchantment — Aura

Flash
Enchant creature
As Cho-Manno's Blessing enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

5.8 /10
$0.27
Chromatic Armor

Chromatic Armor

Enchantment — Aura

Enchant creature
As Chromatic Armor enters, choose a color.
Chromatic Armor enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

1.7 /10
$1.04
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