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Cards similar to Summoning Trap (400)

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Invigorate

Invigorate

Instant

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

8.6 /10
$0.35
Make Your Own Luck

Make Your Own Luck

Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

5.8 /10
$0.07
Natural Selection

Natural Selection

Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

1.5 /10
--
Pinion Feast

Pinion Feast

Instant

Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

1.2 /10
$0.03
Regenesis

Regenesis

Instant

Return up to two target permanent cards from your graveyard to your hand.

4.3 /10
$0.03
Reweave

Reweave

Instant — Arcane

Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

5.5 /10
$0.50
Scars of the Veteran

Scars of the Veteran

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

1.2 /10
$0.18
Seed of Hope

Seed of Hope

Instant

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

5.1 /10
$0.07
Song of Inspiration

Song of Inspiration

Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1—14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.

5.6 /10
$0.22
Soul Spike

Soul Spike

Instant

You may exile two black cards from your hand rather than pay this spell's mana cost.
Soul Spike deals 4 damage to any target and you gain 4 life.

2.1 /10
$5.90
Spinning Darkness

Spinning Darkness

Instant

You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.

1.9 /10
$1.49
Submerge

Submerge

Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.

8.4 /10
$5.09
Supreme Will

Supreme Will

Instant

Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

7.7 /10
$0.05
The World Spell

The World Spell

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

7.5 /10
$0.47
Wasteful Harvest

Wasteful Harvest

Instant

Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)

5.3 /10
$0.03
Whiplash Trap

Whiplash Trap

Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.

5.1 /10
$0.05
You Look Upon the Tarrasque

You Look Upon the Tarrasque

Instant

Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

7.5 /10
$0.09
Ad Nauseam

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

9.7 /10
~$18
Animal Magnetism

Animal Magnetism

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

2.4 /10
$0.33
Animists Awakening

Animist's Awakening

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

9.1 /10
$4.50
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