Creature — Spawn (6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
Legendary Creature — Sphinx (5/6)
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Merfolk Noble (1/3)
, : Gain control of target legendary permanent. (This effect lasts indefinitely.)
Creature — Sphinx Rogue (5/5)
Prowl (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Creature — Shapeshifter (3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Creature — Orc Wizard (3/4)
When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Creature — Elemental (0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Creature — Serpent (4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Creature — Giant (6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature — Elemental Giant (4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Giant Wizard (2/5)
This spell costs less to cast if you control a Giant or a Wizard.
When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
Creature — Giant Wizard (5/6)
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Creature — Serpent (5/6)
This spell costs less to cast for each artifact you control.
: Gearseeker Serpent can't be blocked this turn.
Creature — Tyranid (4/4)
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
Creature — Zombie Horror (5/5)
When Geralf's Mindcrusher enters the battlefield, target player mills five cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Shark (4/4)
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Legendary Creature — Gremlin Artificer (4/4)
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Creature — Octopus (5/5)
Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.
Creature — Sphinx (4/5)
Flying
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
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