Creature — Beast (4/4)
: Flowstone Crusher gets +1/-1 until end of turn.
Creature — Giant (3/3)
: Flowstone Giant gets +2/-2 until end of turn.
Creature — Hellion Beast (3/3)
Haste
: Flowstone Hellion gets +1/-1 until end of turn.
Creature — Beast (4/5)
Trample
: Flowstone Mauler gets +1/-1 until end of turn.
Creature — Beast (4/4)
: Target creature gets +1/-1 until end of turn.
Legendary Creature — Merfolk Performer (3/4)
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Creature — Crab (3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Elemental (3/4)
: Greater Forgeling gets +3/-3 until end of turn.
Artifact Creature — Nautilus (1/4)
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Creature — Homarid Warrior (3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
Creature — Shapeshifter (0/3)
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Ingenious Skaab gets +1/-1 until end of turn.
Creature — Serpent (4/3)
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Creature — Human Wizard (4/5)
, , Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
Creature — Eldrazi Drone (2/5)
Devoid (This card has no color.)
: Maw of Kozilek gets +2/-2 until end of turn. ( represents colorless mana.)
Creature — Merfolk (2/3)
: Merfolk Coralsmith gets +1/-1 until end of turn.
When Merfolk Coralsmith dies, scry 2.
Creature — Illusion Mutant (3/4)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
Creature — Illusion (1/5)
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
Creature — Elemental (3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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