Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Enchantment
When Baffling End enters, exile target creature an opponent controls with mana value 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Legendary Creature — Bird Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Creature — Beast (3/3)
Trample
When Baloth Packhunter enters, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
Creature — Beast (4/4)
Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Creature — Wurm (5/5)
This spell can't be countered.
Trample, haste
Delirium — : Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Creature — Beast (4/4)
Trample
Reinforce 2— (, Discard this card: Put two +1/+1 counters on target creature.)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Halfling Citizen (0/0)
Affinity for Food (This spell costs less to cast for each Food you control.)
Trample
Banquet Guests enters with twice X +1/+1 counters on it.
, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
Creature — Human Wizard (2/2)
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
Creature — Insect (2/2)
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Legendary Creature — Human Druid (4/4)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Legendary Creature — Human Druid (3/3)
Wurms you control get +2/+2 and have trample.
, : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control.
Creature — Shark Beast (2/1)
Trample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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