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Cards similar to Turn to Mist (400)

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Run for Your Life

Run for Your Life

Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

5.7 /10
$0.06
Shattering Blow

Shattering Blow

Instant

Exile target artifact.

5.2 /10
$0.11
Vanishing Verse

Vanishing Verse

Instant

Exile target monocolored permanent.

8.8 /10
$0.66
Macabre Mockery

Macabre Mockery

Instant

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5.9 /10
$0.08
Artful Maneuver

Artful Maneuver

Instant

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

3.3 /10
$0.03
Boing

Boing!

Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

5.9 /10
$0.03
Compelling Deterrence

Compelling Deterrence

Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

4.5 /10
$0.17
Consuming Vortex

Consuming Vortex

Instant — Arcane

Return target creature to its owner's hand.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.5 /10
$0.14
Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

10 /10
~$29
Daze

Daze

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .

8.2 /10
--
Deicide

Deicide

Instant

Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

2.1 /10
$0.14
Delay

Delay

Instant

Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

9.6 /10
$2.15
Depart the Realm

Depart the Realm

Instant

Return target nonland permanent to its owner's hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.7 /10
$0.08
Deprive

Deprive

Instant

As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.

7.3 /10
$0.38
Divine Smite

Divine Smite

Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

4 /10
$0.04
Drown in Shapelessness

Drown in Shapelessness

Instant

Return target creature to its owner's hand.

1.5 /10
$0.08
Expel from Orazca

Expel from Orazca

Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

7.5 /10
$0.24
Failed Fording

Failed Fording

Instant

Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

1.9 /10
$0.02
Formation

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
$0.82
Geistwave

Geistwave

Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

7.9 /10
$0.07
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