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Cards similar to Vampirism (400)

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Call of the Ring

Call of the Ring

Enchantment

At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

9.5 /10
$2.53
Cartouche of Ambition

Cartouche of Ambition

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

5 /10
$0.05
Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

6.5 /10
$0.06
Chime of Night

Chime of Night

Enchantment — Aura

Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

4.6 /10
$0.18
Chthonian Nightmare

Chthonian Nightmare

Enchantment

When Chthonian Nightmare enters the battlefield, you get (three energy counters).
Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

5.1 /10
~$11
Cover of Darkness

Cover of Darkness

Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

8.6 /10
~$45
Exotic Curse

Exotic Curse

Enchantment — Aura

Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

1.6 /10
$0.10
Glyph Elemental

Glyph Elemental

Enchantment Creature — Elemental (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.

1.5 /10
$0.08
Michikos Reign of Truth  Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Portrait of Michiko

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

8.8 /10
$0.12
Noble Heritage

Noble Heritage

Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

8.8 /10
$0.10
Oath of Ghouls

Oath of Ghouls

Enchantment

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.

3.5 /10
$3.24
Oversold Cemetery

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

9.2 /10
$2.80
Quag Sickness

Quag Sickness

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.

3.8 /10
$0.07
Sanctum of Stone Fangs

Sanctum of Stone Fangs

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

9.1 /10
$0.58
Scion of Halaster

Scion of Halaster

Legendary Enchantment — Background

Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."

7.7 /10
$0.05
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

7.6 /10
$0.04
Warbriar Blessing

Warbriar Blessing

Enchantment — Aura

Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

6.2 /10
$0.04
Aphemia the Cacophony

Aphemia, the Cacophony

Legendary Enchantment Creature — Harpy (2/1)

Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

5.2 /10
$0.11
Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

7.8 /10
$3.93
Bitterblossom

Bitterblossom

Kindred Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

9.8 /10
~$23
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