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Cards similar to Vapor Snag (400)

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Vision Charm

Vision Charm

Instant

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

3.5 /10
$0.94
Whim of Volrath

Whim of Volrath

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

6.8 /10
$9.12
Aerial Formation

Aerial Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

2.9 /10
$0.04
Artificial Evolution

Artificial Evolution

Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

6.1 /10
$1.80
Aspirants Ascent

Aspirant's Ascent

Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

6.1 /10
$0.03
Aura Finesse

Aura Finesse

Instant

Attach target Aura you control to target creature.
Draw a card.

4.2 /10
$0.13
Behind the Mask

Behind the Mask

Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

2.9 /10
$0.02
Cerulean Wisps

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

8.7 /10
~$10
Chain to Memory

Chain to Memory

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

4 /10
$0.02
Chilling Trap

Chilling Trap

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

5.8 /10
$0.06
Clairvoyance

Clairvoyance

Instant

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

4.9 /10
$0.14
Clockspinning

Clockspinning

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

8.8 /10
$0.17
Clutch of the Undercity

Clutch of the Undercity

Instant

Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.8 /10
$0.25
Consign to Memory

Consign to Memory

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.

1.3 /10
$1.30
Constricting Tendrils

Constricting Tendrils

Instant

Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

1.1 /10
$0.04
Dazzling Lights

Dazzling Lights

Instant

Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3 /10
$0.02
Decoy Gambit

Decoy Gambit

Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

6.2 /10
$0.06
Diminish

Diminish

Instant

Target creature has base power and toughness 1/1 until end of turn.

4 /10
$0.04
Disarm

Disarm

Instant

Unattach all Equipment from target creature.

1 /10
$0.14
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.15
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