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Cards similar to Venomous Vines (400)

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Seeds of Innocence

Seeds of Innocence

Sorcery

Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.

3.5 /10
$5.98
Settle the Wilds

Settle the Wilds

Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

10 /10
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Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4.1 /10
$0.04
Souls Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

9.3 /10
$1.41
Souls Might

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

6.7 /10
$0.08
Splinter

Splinter

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.

1.9 /10
$0.40
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.4 /10
$0.04
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.6 /10
$0.07
Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

0.6 /10
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Symbol Status

Symbol Status

Sorcery

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

10 /10
$0.21
Taunting Challenge

Taunting Challenge

Sorcery

All creatures able to block target creature this turn do so.

1.2 /10
~$45
Time to Feed

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

3.8 /10
$0.02
Tranquil Path

Tranquil Path

Sorcery

Destroy all enchantments.
Draw a card.

1.8 /10
$0.11
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.6 /10
--
Tsunami

Tsunami

Sorcery

Destroy all Islands.

4 /10
--
Tug of War

Tug of War

Sorcery

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

0.1 /10
$0.07
Undercity Upheaval

Undercity Upheaval

Sorcery

Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.

4.3 /10
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Unyaro Bee Sting

Unyaro Bee Sting

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

0.4 /10
$0.23
Uproot

Uproot

Sorcery — Arcane

Put target land on top of its owner's library.

0.9 /10
$0.10
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$0.90
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