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Cards similar to Waiting in the Weeds (400)

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Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.8 /10
$0.13
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.5 /10
$3.55
Courage in Crisis

Courage in Crisis

Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7.8 /10
$0.04
Devouring Tendrils

Devouring Tendrils

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.

5.9 /10
$0.06
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

2.3 /10
$0.06
Ecological Appreciation

Ecological Appreciation

Sorcery

Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.

6.8 /10
$0.25
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

8.5 /10
$0.44
Eldritch Evolution

Eldritch Evolution

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

9.8 /10
$3.78
Ents Fury

Ent's Fury

Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

6.4 /10
$0.05
Epic Confrontation

Epic Confrontation

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.8 /10
$0.03
Feral Contest

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

0.9 /10
$0.11
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

6.1 /10
$0.11
Field Trip

Field Trip

Sorcery

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

5 /10
$0.01
Finishing Move

Finishing Move

Sorcery

You get , then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

3.7 /10
$0.02
Formless Nurturing

Formless Nurturing

Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

2 /10
$0.02
Gaeas Bounty

Gaea's Bounty

Sorcery

Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.

4.8 /10
$0.20
Gerrymandering

Gerrymandering

Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

10 /10
$0.34
Giantbaiting

Giantbaiting

Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

1.3 /10
$0.08
Glimpse the Core

Glimpse the Core

Sorcery

Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.

6.8 /10
$0.11
Graceful Takedown

Graceful Takedown

Sorcery

Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.

3.1 /10
$0.05
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