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Cards similar to Restore Balance (400)

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Rush of Battle

Rush of Battle

Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

3 /10
$0.04
Settle Beyond Reality

Settle Beyond Reality

Sorcery

Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.

6 /10
$0.07
Side Quest

Side Quest

Sorcery

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

10 /10
$0.08
Silverflame Ritual

Silverflame Ritual

Sorcery

Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

4.2 /10
$0.02
Starlight

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

0.4 /10
$0.32
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

0.9 /10
$0.18
Sunscour

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.

3.7 /10
$1.34
Three Dreams

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

7.5 /10
$2.84
Timely Reinforcements

Timely Reinforcements

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

4 /10
$0.14
Triplicate Spirits

Triplicate Spirits

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)

6 /10
$0.16
Virtuous Charge

Virtuous Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0.2 /10
$0.54
Warriors Charge

Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

0.1 /10
$0.21
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

0.6 /10
$0.11
Winds of Rath

Winds of Rath

Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

9.6 /10
$0.35
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$4.59
Aerial Assault

Aerial Assault

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

5.4 /10
$0.04
Ancestral Tribute

Ancestral Tribute

Sorcery

You gain 2 life for each card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

1.6 /10
$0.34
Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1.6 /10
--
Angelic Purge

Angelic Purge

Sorcery

As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.

5.7 /10
--
Archangels Light

Archangel's Light

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

4.6 /10
$0.61
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