Creature — Cat (1/1)
Lifelink
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Creature — Human Cleric (1/1)
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Creature — Human Scout (1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Creature — Human Rebel Cleric (1/1)
, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Creature — Kor Warrior (1/2)
: Creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Creature — Dog (1/1)
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Monk (1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature — Phyrexian Soldier (1/1)
, : Tap target creature.
Corrupted — , : Tap target creature. Activate only if an opponent has three or more poison counters.
Legendary Artifact Creature — Phyrexian Mite (1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv, Defector Mite can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
Creature — Human Knight (1/1)
Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Creature — Human Soldier (2/1)
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
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