Legendary Creature — Human Warlock (2/4)
Deathtouch
Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Legendary Creature — Moonfolk Wizard (2/4)
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Creature — Human (0/2)
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
Creature — Merfolk Rogue (1/1)
Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature — Merfolk Rogue (1/1)
When Merrow Witsniper enters the battlefield, target player mills a card.
Enchantment — Aura
Enchant red or green creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get (two energy counters).
, Pay : Target player mills three cards.
Enchantment — Aura
Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."
Legendary Creature — God // Land (4/3)
Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
Temple of Cyclical Time
(Transforms from Ojer Pakpatiq, Deepest Epoch.)
: Add . Remove a time counter from Temple of Cyclical Time.
, : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Creature — Cephalid Advisor (1/1)
: Add . Spend this mana only to activate abilities.
Creature — Orc Berserker (5/3)
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Human Warrior (1/1)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Creature — Merfolk Wizard (1/1)
: Look at the top card of target player's library.
Legendary Creature — Vampire Cleric // Legendary Creature — (1/4)
Flying
When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
Krothuss, Lord of the Deep
Flying
Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
Creature — Human Wizard (1/1)
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
Creature — Wurm (7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Artifact Creature — Wall (0/4)
Defender
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature — Human Wizard (1/1)
, : Target creature gains first strike until end of turn.
, : Target creature gets +1/+0 until end of turn.
Artifact Creature — Bird (1/1)
Flying
When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.