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Cards similar to Heavy Infantry (400)

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Stormfront Riders

Stormfront Riders

Creature — Human Soldier (4/3)

Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

3.8 /10
$0.14
Sunrise Seeker

Sunrise Seeker

Creature — Human Scout (3/3)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

0.9 /10
$0.03
Sunspire Gatekeepers

Sunspire Gatekeepers

Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

2.5 /10
$0.02
Supply Runners

Supply Runners

Creature — Dog (2/2)

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

6.3 /10
$0.08
Terohs Vanguard

Teroh's Vanguard

Creature — Human Nomad (2/3)

Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

0.1 /10
$0.13
Thoughtweft Trio

Thoughtweft Trio

Creature — Kithkin Soldier (5/5)

First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.

2.6 /10
$0.36
Trusty Retriever

Trusty Retriever

Creature — Dog (2/3)

When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

6.5 /10
$0.10
Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.1 /10
$0.63
Ultramarines Honour Guard

Ultramarines Honour Guard

Creature — Astartes Warrior (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.

8.3 /10
$0.56
Urbis Protector

Urbis Protector

Creature — Human Cleric (1/1)

When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

3.6 /10
$0.07
Visionary Augmenter

Visionary Augmenter

Creature — Dwarf Artificer (2/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

2.9 /10
$0.09
Voice of the Provinces

Voice of the Provinces

Creature — Angel (3/3)

Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

2.1 /10
$0.05
Voltstorm Angel

Voltstorm Angel

Creature — Angel (4/4)

Flying
When Voltstorm Angel enters the battlefield, you get (three energy counters).
At the beginning of combat on your turn, you may pay . When you do, choose one —
• Voltstorm Angel gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.

0.8 /10
$0.17
Watchful Giant

Watchful Giant

Creature — Giant Soldier (3/6)

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

1.3 /10
$0.05
Windshaper Planetar

Windshaper Planetar

Creature — Angel (4/4)

Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

6.7 /10
$0.10
Wingmantle Chaplain

Wingmantle Chaplain

Creature — Human Cleric (0/3)

Defender
When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

7.5 /10
$0.09
Wingmate Roc

Wingmate Roc

Creature — Bird (3/4)

Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

7 /10
$0.32
Zephyrim

Zephyrim

Creature — Human Warrior (3/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

7 /10
$0.19
 Bird Gets the Worm

_____ Bird Gets the Worm

Creature — Bird Guest (2/4)

Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

0.5 /10
$0.02
Aerialephant

Aerialephant

Creature — Elephant Performer (3/2)

Flying
When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

1.6 /10
$0.01
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