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Cards similar to Walking Sponge (400)

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Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.7 /10
$0.19
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.07
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.21
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.4 /10
$0.25
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel (0/0)

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

8.7 /10
~$13
Flitterstep Eidolon

Flitterstep Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.

5.3 /10
$0.18
FloatingDream Zubera

Floating-Dream Zubera

Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

5.5 /10
$0.25
Fog Bank

Fog Bank

Creature — Wall (0/2)

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

8.9 /10
$0.29
Foul Watcher

Foul Watcher

Creature — Nightmare Bird (1/2)

Flying
When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

3.8 /10
$0.02
Furtive Homunculus

Furtive Homunculus

Creature — Homunculus (2/1)

Skulk (This creature can't be blocked by creatures with greater power.)

2 /10
$0.04
Ghostly Pilferer

Ghostly Pilferer

Creature — Spirit Rogue (2/1)

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.

9.4 /10
$0.17
Giant Shark

Giant Shark

Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.

1.7 /10
$0.31
Glimmerbell

Glimmerbell

Creature — Elemental Jellyfish (1/3)

Flying
: Untap Glimmerbell.

2.7 /10
$0.03
GlintNest Crane

Glint-Nest Crane

Creature — Bird (1/3)

Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3.3 /10
$0.08
Gray Harbor Merfolk

Gray Harbor Merfolk

Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

6.5 /10
$0.07
Groundling Pouncer

Groundling Pouncer

Creature — Faerie (2/1)

: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

0.4 /10
$0.13
Guild Thief

Guild Thief

Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.

3.9 /10
--
Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.7 /10
$0.11
Harbin Vanguard Aviator

Harbin, Vanguard Aviator

Legendary Creature — Human Soldier (3/2)

Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

6.2 /10
$0.17
Haunting Figment

Haunting Figment

Creature — Illusion (2/1)

Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

3.4 /10
$0.03
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