Creature — Illusion (2/1)
Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Artifact Creature — Nautilus (1/4)
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Creature — Human Wizard (1/1)
You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
Creature — Bird Shaman (2/2)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature — Human Wizard (1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature — Merfolk Wizard (2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
Creature — Human Rogue (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Creature — Shapeshifter Ally (0/0)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Legendary Creature — Spirit (1/3)
At the beginning of each player's draw step, that player draws an additional card.
Creature — Human Soldier (2/1)
: Target creature gains flying until end of turn.
Legendary Creature — Merfolk Cleric (1/3)
If you would scry a number of cards, scry that many cards plus one instead.
: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Artifact Creature — Cyborg Artificer (1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Creature — Illusion (0/0)
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Human Wizard (1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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