Legendary Creature — Zombie Wizard (5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
Enchantment Creature — Zombie (2/2)
Constellation — Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile target player's graveyard.
Creature — Human Assassin (3/2)
Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
Legendary Creature — Faerie Warlock (2/3)
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Creature — Orc Warrior (3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Vampire Cleric (3/3)
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Legendary Artifact Creature — Necron (4/4)
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
Artifact Creature — Bird (0/0)
Flying
Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Demon (5/4)
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Creature — Human (3/1)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Arco-Flagellant can't block.
Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Creature — Human Wizard (1/3)
Heroic — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
Legendary Creature — Elemental Shaman (4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
Creature — Scorpion (2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Creature — Human Soldier (1/4)
, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Human Rogue // Land (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Blackbloom Bog
Blackbloom Bog enters the battlefield tapped.
: Add .
Creature — Bird (2/1)
Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Rogue (3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Creature — Azra Warrior (2/2)
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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