Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Sorcery
Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's mana value. If you do, gain control of it.
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Creature — Nightmare // Sorcery — Adventure (0/0)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Can't Wake Up
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.