Creature — Thalakos Wizard (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
Creature — Thalakos Soldier (1/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Phyrexian Bird Horror (1/1)
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Kor Wizard (2/2)
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Creature — Alien Insect (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Creature — Human Pirate Wizard (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
Creature — Human Wizard (1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Artifact Creature — Gargoyle (5/4)
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.
Creature — Illusion (0/3)
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Bird Mutant (1/2)
Flying
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Creature — Human Wizard (2/1)
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
Creature — Bird Wizard (2/2)
Flying
Creature spells with flying you cast cost less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Creature — Gith Monk (2/1)
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
Creature — Nightmare Salamander Beast (2/2)
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Human Soldier (1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Creature — Snake Rogue (2/1)
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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