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Cards similar to Elite Vanguard (400)

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Angel of the GodPharaoh

Angel of the God-Pharaoh

Creature — Angel (4/4)

Flying
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.07
Angel of the Ruins

Angel of the Ruins

Artifact Creature — Angel (5/7)

Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

9.4 /10
$0.16
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
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Angel of Vitality

Angel of Vitality

Creature — Angel (2/2)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.

9.2 /10
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Angelfire Crusader

Angelfire Crusader

Creature — Human Soldier Knight (2/3)

: Angelfire Crusader gets +1/+0 until end of turn.

0.1 /10
$0.09
Angelheart Protector

Angelheart Protector

Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

3.4 /10
$0.04
Angelic Arbiter

Angelic Arbiter

Creature — Angel (5/6)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.

8.6 /10
$1.43
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.12
Angelic Curator

Angelic Curator

Creature — Angel Spirit (1/1)

Flying, protection from artifacts

6 /10
$0.17
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

8.4 /10
$0.52
Angelic Guardian

Angelic Guardian

Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.2 /10
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Angelic Observer

Angelic Observer

Creature — Angel Advisor (3/3)

This spell costs less to cast for each Citizen you control.
Flying

1.7 /10
$0.03
Angelic Overseer

Angelic Overseer

Creature — Angel (5/3)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.

5.4 /10
$0.95
Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.4 /10
$0.13
Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
$0.07
Angelic Quartermaster

Angelic Quartermaster

Creature — Angel Soldier (3/3)

Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

5 /10
$0.06
Angelic SellSword

Angelic Sell-Sword

Creature — Angel Mercenary (4/4)

Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

5.3 /10
$0.11
Angelic Skirmisher

Angelic Skirmisher

Creature — Angel (4/4)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

8.7 /10
$1.58
Angelic Sleuth

Angelic Sleuth

Creature — Angel Advisor (2/3)

Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

7 /10
$0.46
Angelic Wall

Angelic Wall

Creature — Wall (0/4)

Defender (This creature can't attack.)
Flying

7.6 /10
$0.57
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