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Cards similar to Encircling Fissure (400)

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Orims Cure

Orim's Cure

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.

0.6 /10
$0.09
Recuperate

Recuperate

Instant

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

0.4 /10
$0.04
Refraction Trap

Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

0.8 /10
$0.11
Remedy

Remedy

Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

3.9 /10
$0.09
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

6.6 /10
$0.19
Sacred Boon

Sacred Boon

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

0.4 /10
--
Samite Ministration

Samite Ministration

Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

1.4 /10
$0.20
Shining Shoal

Shining Shoal

Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

3 /10
$3.83
Sivvis Valor

Sivvi's Valor

Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.

3.4 /10
$0.33
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Swift Maneuver

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.03
Temper

Temper

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.2 /10
$0.20
Test of Faith

Test of Faith

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

1.8 /10
$0.17
Thwart the Enemy

Thwart the Enemy

Instant

Prevent all damage that would be dealt this turn by creatures your opponents control.

5.6 /10
$0.07
Withstand

Withstand

Instant

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.

0.8 /10
$0.06
Carom

Carom

Instant

The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

3.7 /10
$0.01
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.8 /10
$0.25
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

5.1 /10
$0.05
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.21
Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

3.7 /10
$0.20
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