Sorcery // Land
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Instant // Land
Target creature you control gains protection from the color of your choice until end of turn.
Sejiri Glacier
Sejiri Glacier enters the battlefield tapped.
: Add .
Instant // Land
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Kabira Plateau
Kabira Plateau enters the battlefield tapped.
: Add .
Creature — Human Warlock // Land (2/2)
When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.
Witch-Blessed Meadow
As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Sorcery // Land
Creatures you control get +2/+2 until end of turn.
Makindi Mesas
Makindi Mesas enters the battlefield tapped.
: Add .
Sorcery // Land
Destroy all nonland permanents.
Ondu Skyruins
Ondu Skyruins enters the battlefield tapped.
: Add .
Instant // Land
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Razorgrass Field
As Razorgrass Field enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
Legendary Creature — God // Land (6/6)
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of Civilization
(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Creature — Kor Cleric // Land (1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
Skyclave Basilica
Skyclave Basilica enters the battlefield tapped.
: Add .
Legendary Artifact // Legendary Artifact Land
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Legendary Enchantment // Legendary Land
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
Adanto, the First Fort
(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.
Artifact
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
: Add . Put a time counter on Hourglass of the Lost.
, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Wand of the Worldsoul enters the battlefield tapped.
: Add .
: The next spell you cast this turn has convoke.
Artifact
, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.
Artifact
: Add .
: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
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