Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
Enchantment
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .
Legendary Enchantment Creature — Shrine (1/1)
Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Enchantment
Lands you control are every basic land type in addition to their other types.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Legendary Enchantment Creature — Snake Druid (1/3)
, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Enchantment — Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and ": Add ."
Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."
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