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Cards similar to Burning-Tree Emissary (400)

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MossPit Skeleton

Moss-Pit Skeleton

Creature — Plant Skeleton (2/2)

Kicker (You may pay an additional as you cast this spell.)
If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

4.2 /10
$0.08
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.15
Aether Chaser

Aether Chaser

Creature — Human Artificer (2/1)

First strike
When Aether Chaser enters the battlefield, you get (two energy counters).
Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

3.7 /10
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Aftermath Analyst

Aftermath Analyst

Creature — Elf Detective (1/3)

When Aftermath Analyst enters the battlefield, mill three cards.
, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.

8.4 /10
$2.20
Ainok Guide

Ainok Guide

Creature — Dog Scout (1/1)

When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.

4.6 /10
$0.02
Alpha Guard

Alpha Guard

Creature — Elf Employee (1/2)

When Alpha Guard enters the battlefield, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.

0.2 /10
$0.05
Amped Raptor

Amped Raptor

Creature — Dinosaur (2/1)

First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its mana value rather than paying its mana cost.

3.4 /10
$1.82
Antique Collector

Antique Collector

Creature — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."

10 /10
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Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot (2/2)

When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

6.1 /10
$0.34
Blanchwood Prowler

Blanchwood Prowler

Creature — Elemental (1/1)

When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

6.3 /10
$0.08
Bloodrage Brawler

Bloodrage Brawler

Creature — Minotaur Warrior (4/3)

When Bloodrage Brawler enters the battlefield, discard a card.

4.6 /10
$0.08
Bloodthirsty Adversary

Bloodthirsty Adversary

Creature — Vampire (2/2)

Haste
When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

6.2 /10
$1.75
Borderland Explorer

Borderland Explorer

Creature — Elf Scout (3/1)

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

5.3 /10
$0.14
Cemetery Gatekeeper

Cemetery Gatekeeper

Creature — Vampire (2/1)

First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

8 /10
$2.23
Charming Scoundrel

Charming Scoundrel

Creature — Human Rogue (1/1)

Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.

7.6 /10
$0.78
Cherished Hatchling

Cherished Hatchling

Creature — Dinosaur (2/1)

When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

4.9 /10
$0.13
Chicken Troupe

Chicken Troupe

Creature — Bird Performer (2/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.

3.4 /10
$0.03
Circle of the Land Druid

Circle of the Land Druid

Creature — Gnome Druid (1/1)

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

7.7 /10
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Common Iguana

Common Iguana

Host Creature — Lizard (1/3)

When this creature enters the battlefield, you may discard a card. If you do, draw a card.

10 /10
$0.06
Cunning Coyote

Cunning Coyote

Creature — Coyote (2/2)

Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.3 /10
$0.04
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