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Cards similar to Cast Out (400)

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Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

7.6 /10
$1.20
Mantle of the Ancients

Mantle of the Ancients

Enchantment — Aura

Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

9.5 /10
$0.25
Marshals Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

8.6 /10
$0.30
Mystic Barrier

Mystic Barrier

Enchantment

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

6.2 /10
$1.50
Nevermore

Nevermore

Enchantment

As Nevermore enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.

6.1 /10
$0.48
Nine Lives

Nine Lives

Enchantment

Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.

7.7 /10
$0.34
Null Chamber

Null Chamber

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.

1.6 /10
$1.73
Prismatic Circle

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

0.6 /10
$0.09
Prison Term

Prison Term

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

6.7 /10
$0.50
Pursuit of Knowledge

Pursuit of Knowledge

Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

4.2 /10
$0.88
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

9.4 /10
$0.74
Radiant Destiny

Radiant Destiny

Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

8.4 /10
$0.13
Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

8.3 /10
$0.16
Search the Premises

Search the Premises

Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

8.3 /10
$0.10
Seatower Imprisonment

Seatower Imprisonment

Enchantment — Aura

Enchant creature or planeswalker you don't control
When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

10 /10
--
Surprise Party

Surprise Party

Enchantment

When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.
Robots you control get +1/+0 and have vigilance.

0.6 /10
$0.07
Teleportation Circle

Teleportation Circle

Enchantment

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

9.7 /10
$6.03
The Caves of Androzani

The Caves of Androzani

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Put two stun counters on each of up to two target tapped creatures.
II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

4.5 /10
$0.06
The War Games

The War Games

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

4.9 /10
$0.10
Thorough Investigation

Thorough Investigation

Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

8.7 /10
$1.89
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