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Cards similar to Celestial Kirin (400)

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Redemption Choir

Redemption Choir

Creature — Vampire Cleric (3/3)

Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

7.4 /10
$0.29
Reveillark

Reveillark

Creature — Elemental (4/3)

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.4 /10
$1.02
Runeforge Champion

Runeforge Champion

Creature — Dwarf Warrior (2/3)

When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay rather than pay the mana cost for Rune spells you cast.

3 /10
$0.11
Sandsteppe Outcast

Sandsteppe Outcast

Creature — Human Warrior (2/1)

When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Create a 1/1 white Spirit creature token with flying.

2.5 /10
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Search Party Captain

Search Party Captain

Creature — Human Soldier (2/2)

This spell costs less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.

5 /10
$0.02
Sentry Oak

Sentry Oak

Creature — Treefolk Warrior (3/5)

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 /10
$0.17
Shade of Trokair

Shade of Trokair

Creature — Shade (1/2)

: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1 /10
$0.08
Shalais Acolyte

Shalai's Acolyte

Creature — Angel (3/4)

Kicker (You may pay an additional as you cast this spell.)
Flying
If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.

1.8 /10
$0.04
Shepherd of the Clouds

Shepherd of the Clouds

Creature — Pegasus (4/3)

Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

2.3 /10
$0.02
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.8 /10
$0.05
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit (2/2)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

9.6 /10
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Soul Sculptor

Soul Sculptor

Creature — Human (1/1)

, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.

2.1 /10
$1.64
Space Marine Devastator

Space Marine Devastator

Creature — Astartes Warrior (3/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.

8 /10
$0.26
Spirit enDal

Spirit en-Dal

Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

5.2 /10
$0.40
Springjack Knight

Springjack Knight

Creature — Kithkin Knight (2/1)

Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1.5 /10
$0.09
Stagecoach Security

Stagecoach Security

Creature — Human Soldier (4/5)

When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.6 /10
$0.04
Stalwart Valkyrie

Stalwart Valkyrie

Creature — Angel Warrior (3/2)

You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying

4.6 /10
$0.06
Strutting Turkey

Strutting Turkey

Host Creature — Bird (2/2)

When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

10 /10
$0.14
TajNar Swordsmith

Taj-Nar Swordsmith

Creature — Cat Soldier (2/3)

When Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

6.6 /10
$0.25
Tazri Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior (4/6)

This spell costs less to cast for each creature in your party.
: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

6.1 /10
$0.38
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