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Cards similar to Clutch of the Undercity (400)

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You Happen On a Glade

You Happen On a Glade

Instant

Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.

7.9 /10
$0.06
Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

8.5 /10
$0.20
Abzan Charm

Abzan Charm

Instant

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

9 /10
$0.13
Bituminous Blast

Bituminous Blast

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.

8.1 /10
$0.07
Brokers Charm

Brokers Charm

Instant

Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.

8.7 /10
$0.06
Counterflux

Counterflux

Instant

This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

8.9 /10
$0.49
Delirium

Delirium

Instant

Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

5.9 /10
$0.74
Electrosiphon

Electrosiphon

Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

6.3 /10
$0.16
Endless Detour

Endless Detour

Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.

7.5 /10
$0.12
Fall of the Gavel

Fall of the Gavel

Instant

Counter target spell. You gain 5 life.

2.3 /10
$0.04
Fire Covenant

Fire Covenant

Instant

As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.

9.3 /10
--
Grim Contest

Grim Contest

Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

4.2 /10
$0.03
Harsh Sustenance

Harsh Sustenance

Instant

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

5.3 /10
$0.04
Ionize

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

7.7 /10
$0.36
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.3 /10
$0.12
Mutational Advantage

Mutational Advantage

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

8 /10
$1.50
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

6.2 /10
$0.29
Rals Outburst

Ral's Outburst

Instant

Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

4.1 /10
$0.07
Reviving Vapors

Reviving Vapors

Instant

Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.

1.5 /10
$0.02
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

6.8 /10
$0.74
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