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Cards similar to Dual Shot (400)

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Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

6.4 /10
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Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.5 /10
$0.02
Samuts Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

7.7 /10
$0.06
Smelt

Smelt

Instant

Destroy target artifact.

6.3 /10
$0.09
Storm Strike

Storm Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

3.7 /10
$0.03
Surge of Zeal

Surge of Zeal

Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

2.3 /10
$0.07
TelimTors Edict

Telim'Tor's Edict

Instant

Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.

3.5 /10
$1.22
Timecrafting

Timecrafting

Instant

Choose one —
• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card.

6.2 /10
$0.77
Titans Strength

Titan's Strength

Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

8.6 /10
$0.05
Tunnel

Tunnel

Instant

Destroy target Wall. It can't be regenerated.

0.1 /10
~$31
Unnatural Speed

Unnatural Speed

Instant — Arcane

Target creature gains haste until end of turn.

2.6 /10
$0.07
Weapon Surge

Weapon Surge

Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

4.5 /10
$0.04
Brand

Brand

Instant

Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling (, Discard this card: Draw a card.)

6.4 /10
$2.73
Brightstone Ritual

Brightstone Ritual

Instant

Add for each Goblin on the battlefield.

9.2 /10
$1.74
Goblin Tutor

Goblin Tutor

Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery

10 /10
$0.67
Lavaball Trap

Lavaball Trap

Instant — Trap

If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

3 /10
$0.21
Sparkmages Gambit

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

3.2 /10
$0.02
Synchronized Spellcraft

Synchronized Spellcraft

Instant

Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

1.7 /10
$0.02
Volcanic Salvo

Volcanic Salvo

Sorcery

This spell costs less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

6.3 /10
$0.07
Chandras Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

6.2 /10
$0.04
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