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Cards similar to Enter the Infinite (400)

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Body of Research

Body of Research

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

6.9 /10
$0.37
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.7 /10
$0.54
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

0.6 /10
$0.91
Curse of the Cabal

Curse of the Cabal

Sorcery

Target player sacrifices half the permanents they control, rounded down.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.

6.3 /10
$3.03
Eerie Procession

Eerie Procession

Sorcery — Arcane

Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

3.7 /10
$0.18
Fabricate

Fabricate

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

9.9 /10
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Flood of Tears

Flood of Tears

Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

9.1 /10
$0.47
Game Plan

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

7.4 /10
$0.69
Gone Missing

Gone Missing

Sorcery

Put target permanent on top of its owner's library.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.8 /10
$0.14
Guided Passage

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

7 /10
$0.57
Impede Momentum

Impede Momentum

Sorcery

Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

6 /10
$0.04
Inspired Idea

Inspired Idea

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

3.4 /10
$0.10
Lucid Dreams

Lucid Dreams

Sorcery

Draw X cards, where X is the number of card types among cards in your graveyard.

2.1 /10
$0.04
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

9.4 /10
$6.75
Mitotic Manipulation

Mitotic Manipulation

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

4.9 /10
$0.33
Notion Rain

Notion Rain

Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

7.7 /10
$0.05
Ravenform

Ravenform

Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.6 /10
$0.16
Reality Strobe

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

7 /10
$2.55
Research the Deep

Research the Deep

Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.8 /10
$0.20
Sea Gods Revenge

Sea God's Revenge

Sorcery

Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.1 /10
$0.06
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