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Cards similar to Entrapment Maneuver (400)

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Meditation Puzzle

Meditation Puzzle

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You gain 8 life.

2.3 /10
$0.06
Miraculous Recovery

Miraculous Recovery

Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

5.7 /10
$0.22
Mirror Strike

Mirror Strike

Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

4.1 /10
$0.43
Moment of Valor

Moment of Valor

Instant

Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.

4.7 /10
$0.03
Morale

Morale

Instant

Attacking creatures get +1/+1 until end of turn.

0.7 /10
$0.24
On the Job

On the Job

Instant

Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.7 /10
$0.03
Orims Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

5.7 /10
$0.14
Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
$0.07
Prismatic Strands

Prismatic Strands

Instant

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6.1 /10
$2.25
Radiants Judgment

Radiant's Judgment

Instant

Destroy target creature with power 4 or greater.
Cycling (, Discard this card: Draw a card.)

6.1 /10
--
Rally Maneuver

Rally Maneuver

Instant

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

2.3 /10
--
Rapid Fire

Rapid Fire

Instant

Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

0.4 /10
~$14
Recuperate

Recuperate

Instant

Choose one —
• You gain 6 life.
• Prevent the next 6 damage that would be dealt to target creature this turn.

0.3 /10
$0.04
Repel the Darkness

Repel the Darkness

Instant

Tap up to two target creatures.
Draw a card.

4.2 /10
$0.04
Repel the Vile

Repel the Vile

Instant

Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.

5.2 /10
$0.05
Reverent Mantra

Reverent Mantra

Instant

You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.

5 /10
$8.80
Rootborn Defenses

Rootborn Defenses

Instant

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

9.6 /10
$0.18
Sanctified Charge

Sanctified Charge

Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

1.6 /10
$0.04
Scale Blessing

Scale Blessing

Instant

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

3.8 /10
$0.02
Scour

Scour

Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

0.2 /10
$0.30
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