Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Choose target spell. If it's a creature spell, it perpetually gets -2/-0. Counter that spell unless its controller pays .
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Instant
Choose two —
• Creatures you don't control get -2/-0 until end of turn.
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 1, then draw a card.
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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