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Cards similar to Fetid Heath (400)

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Cactus Preserve

Cactus Preserve

Land — Desert

Cactus Preserve enters the battlefield tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

6.6 /10
$0.68
Calciform Pools

Calciform Pools

Land

: Add .
, : Put a storage counter on Calciform Pools.
, Remove X storage counters from Calciform Pools: Add X mana in any combination of and/or .

6.9 /10
$0.24
Caldera Lake

Caldera Lake

Land

Caldera Lake enters the battlefield tapped.
: Add .
: Add or . Caldera Lake deals 1 damage to you.

4.1 /10
--
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.19
Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

9.5 /10
$0.53
Captivating Cave

Captivating Cave

Land — Cave

: Add .
, : Add one mana of any color.
, , Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

7.2 /10
$0.07
Cascade Bluffs

Cascade Bluffs

Land

: Add .
, : Add , , or .

9.8 /10
$5.26
Cascading Cataracts

Cascading Cataracts

Land

Indestructible
: Add .
, : Add five mana in any combination of colors.

9.5 /10
$1.86
Castle Ardenvale

Castle Ardenvale

Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.

9.8 /10
$0.18
Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.

9.7 /10
$0.23
Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

9.8 /10
$5.54
Castle Locthwain

Castle Locthwain

Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.

9.9 /10
$4.58
Castle Sengir

Castle Sengir

Land

: Add .
, : Add .
, : Add or .

2.2 /10
$0.25
Castle Vantress

Castle Vantress

Land

Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.

9.8 /10
$1.21
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

8.4 /10
$1.70
Cave of Temptation

Cave of Temptation

Land

: Add .
, : Add one mana of any color.
, , Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

7.5 /10
$0.05
Cave of the Frost Dragon

Cave of the Frost Dragon

Land

If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

8.2 /10
$0.27
Cavern of Souls

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

10 /10
~$54
Cavernous Maw

Cavernous Maw

Land — Cave

: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

4.6 /10
$0.02
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$1.26
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